THE VIDEO GAME AS A CREATIVE AND THERAPEUTIC TOOL IN INDIVIDUAL PSY CHOLOGY; THE VIDEO GAME THERAPY APPROACH

Authors

  • Francesco Bocci
  • Cinzia Sala

Keywords:

videogame, game, emotions, videogame therapy

Abstract

Just as the "play" activity allows children to unconsciously express aspects of their own internal and external world, video games also guarantee this result, as they are a "game" in every way, but accessible to users of age higher than childish. Moreover, videogames have become an increasingly explicit object of communications between young people, whose imagery seems to increasingly assimilate typical elements of the videogame world.
Video Game Therapy allows users to start a psychological work on themselves by immediately developing good compliance with the operator. In fact, children are generally happy to be able to talk about the world of video games with those who take care of them. Moreover, they will feel motivated in maintaining the activity and in moving towards the agreed therapeutic goals, thanks to the intrinsically stimulating properties of the video game. The setting puts users at ease, recreating a safe environment, or that of their bedroom, or their play station, accommodating and protective even for those who fear social confrontation

Published

2019-12-31